java - libGDX: "Ghost" button on next screen after setting screen -
it's same problem question, doesn't work me: libgdx : setting screen, still buttons old screen active
first screen:
public void show(){ gdx.input.setinputprocessor(stage); mybutton.addlistener(new clicklistener() { public void touchup (inputevent event, float x, float y, int pointer, int button) { game.setscreen(new secondscreen(game)); dispose(); return; } }); public void dispose(){ stage.dispose(); } second screen:
public void show(){ gdx.input.setinputprocessor(stage); [...] } after setting new screen can still see buttons first screen opacity of ~20%. it's "ghost" button. what's reason problem?
try stage.clear() , clear screen gl method before switch screens.
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