C# : Using SendKeys to "press" button in another app works until patrent app closes -
i writing c# console app looks see if application running, , if so, close , re-launch it. part works fine. app being opened needs "start" button being pressed. button pre-selected when app opens, needs pressing. hitting space bar "presses" button (enter key not).
i've used sendkeys.sendwait(" ") simulate space bar being pressed. works fine....until parent app (i.e.: console app) closes. @ point child app (i.e.: open program opens) reverts waiting start button press (almost program presses "stop" button before exiting).
my code
process[] runningprocesses = process.getprocessesbyname("myprocess"); string appname = "myprocess.exe"; int limilliseconds = 5000;' try { if (runningprocesses.length > 0) { foreach (process process in runningprocesses) { process.kill(); (int = 30; >= 0; a--) { console.setcursorposition(0, 2); console.write("re-launching myprocess in {0} seconds.", a); system.threading.thread.sleep(1000); } process.start(appname); thread.sleep(limilliseconds); sendkeys.sendwait(" "); } } else process.start(appname); thread.sleep(limilliseconds); sendkeys.sendwait(" "); } catch (exception msg) { console.writeline("\n\noh snap, there has been error. message reads : \n\n" + msg); console.read(); }` can point out error, , can fix it?
thanks
as of find 1 error in code. else has no brackets, thread.sleep , sendkeys.sendwait executed @ end of program.
to fix this. add brackets else.
process[] runningprocesses = process.getprocessesbyname("myprocess"); string appname = "myprocess.exe"; int limilliseconds = 5000; try { if (runningprocesses.length > 0) { foreach (process process in runningprocesses) { process.kill(); (int = 30; >= 0; a--) { console.setcursorposition(0, 2); console.write("re-launching myprocess in {0} seconds.", a); system.threading.thread.sleep(1000); } process.start(appname); thread.sleep(limilliseconds); sendkeys.sendwait(" "); } } else { process.start(appname); thread.sleep(limilliseconds); sendkeys.sendwait(" "); } } catch (exception msg) { console.writeline("\n\noh snap, there has been error. message reads : \n\n" + msg); console.read(); }
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