c# - Unity - Dialogue pops up -


in unity:

could tell me did wrong. wanted pop dialogue after nearby charecter somehow code doesn't work.

public class interactable : monobehaviour {     [hideininspector]     public navmeshagent playeragent;     private bool hasinteracted;  public virtual void movetoineraction(navmeshagent playeragent) {     hasinteracted = false;     this.playeragent = playeragent;     playeragent.stoppingdistance = 2.3f;     playeragent.destination = this.transform.position;      interact (); }  void update() {     if (!!hasinteracted && playeragent != null && playeragent.pathpending)     {         if(playeragent.remainingdistance <= playeragent.stoppingdistance)         {             interact();             hasinteracted = true;         }     } }  public virtual void interact() {     debug.log("interacted"); } } 

!!hasinteracted 

it should !hasinteracted, guess


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