javascript - three.js - Using InstancedBufferGeometry clipping -


i'm using instancedbuffergeometry , setting position of vertices on instancedbufferattribute.

doing computation of center , geometry such camera renders object if within seems (to me) default bounds [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)].

if change them manually, nothing changes. way if set boundingsphere.radius, gives me circular radius.

is there way bounding calculated such camera renders object on correct angles?

thank in advance


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