javascript - three.js - Using InstancedBufferGeometry clipping -
i'm using instancedbuffergeometry
, setting position of vertices on instancedbufferattribute
.
doing computation of center , geometry such camera renders object if within seems (to me) default bounds [(-0.5, -0.5, -0.5), (0.5, 0.5, 0.5)].
if change them manually, nothing changes. way if set boundingsphere.radius
, gives me circular radius.
is there way bounding calculated such camera renders object on correct angles?
thank in advance
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