Is DragonBones compatible with libGDX? -
i trying use dragonbone animations in libgdx game.
i working on endless runner game,so json levels loaded continuously , obstacles , coins created each time level gets loaded.
whenever apply dragonbone animation obstacles,game having lag , white screen appears while executing code collision.
is dragonbone compatible libgdx? or problem occur because code structure not proper?(for each level,i assigning dragonbone each obstacles dragonbone array.not able use loader dragonbone also.didn't code net.)
hope relevant suggestions.i getting hard time on issue.
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