javascript - Distance joint/constraint -


this question related phaser framework, not necessarily. want implement equivalent of p2's distance constraint arcade physics, i'm having trouble getting started.

http://phaser.io/examples/v2/p2-physics/distance-constraint

most of information find physics part, can't wrap head around. since arcade have velocity , gravity acting on object, thought might simple do.

i'm trying simple rope swing (tarzan) constant distance between player , point, pendulum.

does here know how this?


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