c++ - Copying values to struct pointer fails at second call -


i'm trying code client-server program(tcp) , code used (down below) works fine. have 1 major issue it, when call initialize() first time works, sends comamnd , data server , server sends reponse. found out when call second time values aren't assigned struct pointer of request. tried adding zeromemory @ end clean values. didn't change anything. of may know why this? appreciated!

typedef struct auth_request {     dword version;     dword game;     byte key1[0x10];     byte key2[0x10];     byte secret[0x14]; } request, *arequest;  typedef struct auth_response {     dword status; } response, *aresponse;  bool initialize() {     // init poiters     arequest request = (arequest)xphysicalalloc(sizeof(request), maxulong_ptr, 0x00, page_readwrite);     response response;      // assigning values     request->version = fileversion;     request->game = utils::getgameid();     memcpy(request->key1, utils::getkey1(), 0x10);     memcpy(request->key2, utils::getkey2(), 0x10);     memcpy(request->secret, utils::getsecret(), 0x14);      // send command + data & receive response     if (!network::command(0x0000001, request, sizeof(request), &response, sizeof(response)))         utils::shutdown();      bool returnstate = false;      switch (response.status)     {         // stuff     }      // clean     zeromemory(&request, sizeof(request));     zeromemory(&response, sizeof(response));      return returnstate; } 


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